hello, short info: I have a problem with intersecting GeometryArrays. help me please. long version: in case there are 2 geometryArrays having intersecting parts (they share partly the same location), how is decided which one is actually to be rendered? which will be visible? example: let's take the easyContent GeomInfoApp.java example from sun. there are faces and surrounding edges. the faces and the edges share common coordinateData. the problem is more visible when you add a lineArray located inside a face (within the same plane) (and maybe increase the lineWidth to let's say 5.0f). now move the objects (by an auto morphing or some RotateMouseBehavior, doesn't matter). the lines are flickery (I don't know if that is the correct keyword for it). the effect is independent of the order in which the correspondent 2 shape3Ds are added to the transformGroup. it seems to me that most of the time a line inside a face will be visible, but with reduced linewidth...and there are moments when parts of the line are completely vanishing into the face. how can I give the edges a higher priority over the faces, so that in the intersection areas they are favored? the only 'solution' I see would be to slightly modify the vertices data so the 2 arrays actually do not intersect, but are only touching. but this is not so very nice. sorry if I missed s.th. in the archives or faqs. --kb =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".