Title: RE: [JAVA3D] setTextureCoordinate question

Thanks Paul... I had been reading the Java3D spec book and didn't see it in there. I guess I need to buy the newest version.

> -----Original Message-----
> From: Paul Pantera [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, August 15, 2001 5:40 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] setTextureCoordinate question
>
>
> > > From: Dola Woolfe [mailto:[EMAIL PROTECTED]]
> > > Sent: Wednesday, August 15, 2001 12:16 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: [JAVA3D] setTextureCoordinate question
> > >
> > >
> > > Hi,
> > >
> > > JBuilder complains that setTextureCoordinate(int,
> > > Point3f) is deprecated. Is it really? Everybody seems
> > > to be using it...
>
> From now on you should use TexCoord2f and TexCoord3f with
> texture coordinates.  We shouldn't have used Point2f and
> Point3f in the first place.  When we went to add 4D
> texture coordinates, we ran into a problem because there
> is no Point4f and it doesn't make sense to add it.
>
> > Date: Wed, 15 Aug 2001 09:05:13 -0400
> > From: DigitalSedition Developer Relations
> <[EMAIL PROTECTED]>
> > Subject: [JAVA3D] Deprecated TriangleArray.setCoordinate(
> index, coord[] )?
> > To: [EMAIL PROTECTED]
> >
> > Hi folks, I was rebuilding some old code and I noticed that
> > GeometryArray.setCoordinate( index, coord[] ) has been
> > deprecated. I was curious to learn the reason for this...
>
> Are you referring to the setTextureCoordinate* methods?  They
> have all been replaced with methods that take an extra
> parameter indicating the texture coordinate set, to support
> multi-texture.  If you are just using one texture, just add
> "0" as the first parameter of all your *textureCoordinate*
> methods and the "deprecated" message should go away.
>
> This is all in the javadoc.
>
> -Paul
>
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