Hi Sky,

   Bug 4492873 is submitted for this. For static
scene it did not show the first time it run until
the window minimize and maximize again. To
workaround you may need to add a dummy
WakeupOnElapsedFrame behavior.

Thanks for your bug report.

- Kelvin
---------------
Java 3D Team
Sun Microsystems Inc.

>X-Unix-From: [EMAIL PROTECTED]  Wed Aug 15 02:58:25 2001
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>Date: Wed, 15 Aug 2001 10:58:49 +0100
>From: Sky Rumsey <[EMAIL PROTECTED]>
>Subject: [JAVA3D] VIRTUAL_WORLDS config
>To: [EMAIL PROTECTED]
>
>Hi,
>
>I've been playing with the ViewPlatform's and have created a VIRTUAL_WORLD
>viewPlatform using the following
>
>        private static View createView()
>        {
>                View myView = new View();
>                myView.setViewPolicy(View.SCREEN_VIEW);
>                myView.setWindowResizePolicy(View.VIRTUAL_WORLD);
>                myView.setWindowMovementPolicy(View.VIRTUAL_WORLD);
>                myView.setWindowEyepointPolicy(View.RELATIVE_TO_SCREEN);
>                myView.setTrackingEnable(false);
>                myView.setPhysicalBody(new PhysicalBody());
>                myView.setPhysicalEnvironment(new PhysicalEnvironment());
>
>                return myView;
>        }
>
>
>However, when I move the window on the screen, it doesn't always update
>straight away. If I lose the windows focus, then bring it back, the window
>updates, or if I update the window by using a mouse behaviour, the windows
>updates (by update, I mean the object 'jumps' to it's relative position).
>
>Is there a way to make the window update automatically without having to
>create an event, or I am I missing some parameter somewhere?
>
>Any ideas would be appreciated.
>
>
>Cheers
>
>Sky Rumsey
>
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