I've been working at this all day, so either it's not possible, I'm doing something 
wrong, or I found a bug.

I'm trying to use a custom AWTEvent (with an id > AWTEvent.RESERVED_ID_MAX) to trigger 
a behavior. So I create a simple concrete version of AWTEvent, create one with my own 
ID, and dispatch it to the active Canvas3D.
However, My behavior set to wakeup on an AWTEvent with this ID never gets triggered. I 
played around with some different conditions, and I was only able to get events 
through if they were standard ones (any in java.awt.event).

So which of the following is true?

- J3D is only meant to processes standard AWTEvents
- I'm doing something wrong
- This _should_ work (aka bug)

I'll provide more detailed information/code on further request.

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