Hi

I get quite interesting results when using OffScreen and OnScreen
rendering at the same time. Do they share some resources like ZBuffer?
For example I've got two Canvas3D which I both extend using one (the
onScreen) as mixed-mode and the offScreen (as intermediate). Adding the
view from the onScreen canvas to the offScreen canvas. When I call the
renderOffScreen method in preRender() inside the onScreen Canvas some of
the objects suddenly don't show up and somehow the clipping planes
(front/back view clipping planes) seem to have been moved to completly
different regions?

EOF,
 J.D.

--
Cool/warm tone based shader in Java3D
(http://www.antiflash.net/java3d/warmcool.html)

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