Hi,
I have been struggling with this for a week. I was wondering if any one
having the experience and solution to my problem. Since my 3D scene
contains huge amount of objects, it is faster to navigate the scene by
modifying the viewer's transformGroup. I know that default Java Mouse
Behavior only let me walk in the X, Z direction in the object
transformGroup (coordinates). This works fine when I don't turn around
(rotate around y). Eric website has suggested to do some extra work with
object transformGroup to deal with viewing in random angles.
My question is that is it possible to avoid touching the object
transformGroup, but work with viewer's transformGroup solely to achieve the
neviagting in any direction?
Thanks in advance!
Lan
Lan Wu-Cavener
Research Associate and Programmer
Dept. of Landscape Architecture
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