Michael Franz schrieb:
> I solved my problem. I changed the order I added the
> coordinates from clockwise to counter clockwise and it
> worked. Does it really make a difference what order I
> put in my coordinates?
Yes, it defines which side is the front side. Depending which sort of culling
is used (CULL_NONE, CULL_BACK, CULL_FRONT = default, to be set in
PolygonAttributes class) the triangles (or quads) with the wrong side to the
camera are not rendered.
PS
The specified normals are only used for lighting, not for determing the front
side of a triangle(or quad).
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