I made animated flames by taking 32 images of flames, texturing them to 32
polygons, adding each polygon as a Shape3D under a switch node, then having a
behavior cycle through the switch node to create a flip-book style animation.
It looked really good.  But the key is finding the images.  I "borrowed" my
flame images from another graphics package, which was cheating and probably
illegal if I would have used it for anything.

 -Roy

Kevin Williams wrote:

> How do I create an explosion effect in Java3D?
>
> Is there any site/example I can look at?
>
> I imagine the best way is some kind of particle system.
>
> Kevin
>
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