OK, I'm answering my own question. But only partly.

The problem was once again STITCHING. I was pasting my
textures on top of the already existing quads (don't
ask me why). Removing that fixed the problem.

But this means that the polygon offsets WORK
DIFFERENTLY in the onscreen and offscreen modes.
That's why the quality of POLYGON_LINES decayed also.
Now I find it very confusing that onscreen and
offscreen rendering can produce such different
results. How am I to get both of them to work at the
same time?

Dola

--- Dola Woolfe <[EMAIL PROTECTED]> wrote:
> Hi,
>
> And I've got one more problem with off-screen
> rendering. This one seemingly has to do with
> textures.
> If you're interested please take a look at the
> (good)
> on-screen rendering: (this will give you a good idea
> of what the 3d object looks like)
>
> http://www.freeboundaries.org/true.jpg
>
> and a bunch of (poor) off-screen rendered versions
> from a number of angles.
>
> http://www.freeboundaries.org/captures.jpg
>
> Of course, I'm concerned (yet) about the quality of
> LINES but I am concerned about the textures almost
> completely dissappearing.
>
> This is on NT4.0, OpenGL, J3D 1.2.1_02
> My video card is AccelSTAR II.
>
> Thanks!
>
>
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