See comments embedded below. >Date: Tue, 28 Aug 2001 19:38:20 +0200 >From: Artur Biesiadowski <[EMAIL PROTECTED]> > >If we are at subject of buffers: > >1) How will the buffers be created ? I cannot find a method for this in >java3d alpha spec. See the java.nio documentation. Specifically, ByteBuffer.allocateDirect(). You will need to set the byte order to the appropriate value for the machine you are running on, via an as-yet-unspecified method in the java.nio.ByteOrder class to return the native byte order of the underlying virtual machine. This will be clarified in the next version of the specification. >2) Will it be possible to specify usage hints for buffers >(read/write/importance similar to opengl) to get them allocated in >AGP/video mem ? This is not currently planned, but could be done if there was enough of a win. More likely, we will rely on the various vertex array extensions (see below) for optimizations. >3) Do you plan to use NV_vertex_array_range for geometry by reference >using buffers ? We will look into using this and other compiled / locked vertex array extensions. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".