A slightly better explanation would be:
DirectX and OpenGL are the mechanisms that "render" the scene that you have
created in java3D's scene space. They create the actual pixel color values
that you see on your screen. They dont change the way that shape information
is stored.
The fact that you used 3dstudio and OpenGL to create the model does not
effect java3D's output in any way - the two are totally disjunct. What the
loader will do upon recieving a 3ds object file will be to turn it into
structures (lines / polygons etc) that java3D will understand. Thus the
thing you see on the screen is no longer even a 3ds object; rather it is a
Java3D structure created to represent the 3ds shape.
+-----------+ +-----------------------+ +------------------+
| Shapes |---->| Renderer (DX / OGL) |----->| Screen pixels |
+-----------+ +-----------------------+ +------------------+
[Use courier for that to line up properly]
Simple answer: what you discribe is perfectly possible.
Hope that helps,
N
PS. Actually getting the loader to load the 3ds file may be a bit of a
challenge in the applet's security sandbox!
>> loaders should be independent of the rendering API that underpins J3D.
>
>-----Original Message-----
>From: Fredrik Andersson Hello!
>
>I have the jdk for DirectX.
>
>If I create some object in 3D studio max for Open GL, is it possible to
>import that object and run the applet anyway?
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