Try using a WakeUpOnElapsedTime behavior as an animation thread kinda
thing..

Add the ball to a TransformGroup, setting the allow READ and WRITE
attributes..then on each call to the behavior, perform asjustments to
the transformgroup's Translation

Any other suggestions?
I tried animating previously using normal Threads.. but came unstuck
with dodgy frame rates.. I can't seem to find much documentation in this
area on the web either..

Regards
Spencer Goh


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of Casanova Robert
Sent: 04 September 2001 10:15
To: [EMAIL PROTECTED]
Subject: [JAVA3D] How to do simple falling ball animation

Hi everyone!

I need a little help to move a little ball falling down to impact
on the floor.

What I need to use in the scene to move the ball down?

Thanks in advance.

Robert.

    * Robert Casanova Carpintero (2309-2000-704)

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