Its inside the CVS repository as RELEASE_NOTES. I've attached the file.
If there is a specific node not implemented that you need then send me a
line and I can tell you if anyone is actively working on it or when it
might be done.
-Alan Hudson
Jack Gundrum wrote:
> Is there a list of the VRML nodes supported under xj3d online anywhere?
>
> I have the list from an april 2001 post as the following.
>
>
> The currently supported features are:
>
> - Lightweight callback style serial parser stream
> - Factory loading of content for easy extensibility of node types
> (we've built with large-scale in mind eg splines, 3D textures etc)
> - Event model and routing (no route loop checking yet)
> - Asynchronous loading of content (As we have only implemented
> ImageTextures, that is all it does, however Inlines and Externprotos
> are supported in the model )
> - Full URL and URN support (ie universal media should run)
> - Full DEF/USE
>
> Supported nodes:
>
> (Core) (Baseline)
> Appearance Box
> Color Cone
> Coordinate (Sphere and cylinder currently
> DirectionalLight disabled)
> Group
> ImageTexture
> IndexedFaceSet
> Material
> Normal
> PositionInterpolator
> Shape
> TextureCoordinate
> TimeSensor
> Viewpoint
> ROUTE
>
>
>
>
> Jack S. Gundrum
> Visualization Group
> Center for Academic Computing
> Penn State University
> Email:[EMAIL PROTECTED]
> Phone:(814)865-1863
>
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>
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST". For general help, send
> email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
>
These are release notes for the system from M1 forward. Each release will detail
its functionality in meeting the applicable specifications.
Release: M2
-----------
The following VRML concepts work:
parsing(utf8 and XML)
DEF/USE
routing(utf8)
Scripting
JSAI(Java) supported
Except ReplaceWorld
Prototypes are not supported
The following nodes are thought to work:
Appearance
Box
Color
ColorInterpolator
Cone
Coordinate
CoordinateInterpolator
Cylinder
DirectionalLight
Fog
Group
ImageTexture
Scaling images looks awful. Use BufferedImage routines instead of
Image
Slow loading
Known issues with transparency.
No support for GIF's
IndexedFaceSet
IndexedLineSet
Inline
LOD
Material
Look at turning lighting off for emissive only decls
NavigationInfo
Normal
OrientationInterpolator
PixelTexture
support hex encoding of values
test alpha channel usage
PointSet
PositionInterpolator
ScalarInterpolator
Shape
Sphere
Switch
TextureCoordinate
TextureTransform
TimeSensor
Transform
Viewpoint
WorldInfo
The following nodes have some implementation but are not finished:
Anchor
Background
ColorInterpolator
Interps in CYK colorspace which looks wrong
KeySensor
ProximitySensor
Does not support position_changed or orientation_changed
Incorrectly tests for all viewpoints instead of just moving
SpotLight
Not really complete. Works mostly as a Point light
BeamWidth is currently ignored. Need to convert to spreadAngle
radius is currently ignored. Need to convert to spreadAngle
TouchSensor
Does not support hitpoint changed events
The following nodes are not implemented:
AudioClip
Billboard
Collision
CylinderSensor
ElevationGrid
Extrusion
FontStyle
MovieTexture
PlaneSensor
Sound
SphereSensor
Text
VisibilitySensor
Release: M1
-----------
The following VRML concepts work:
parsing(utf8 and XML)
DEF/USE
routing(utf8)
prototypes are implemented but untested.
scripting is not implemented
The following nodes are thought to work:
Appearance
Box
Color
ColorInterpolator
Cone
Coordinate
CoordinateInterpolator
Cylinder
DirectionalLight
Group
ImageTexture
Scaling images looks awful. Use BufferedImage routines instead of
Image
Also slow loading
IndexedFaceSet
IndexedLineSet
Inline
LOD
Material
Look at turning lighting off for emissive only decls
NavigationInfo
Normal
OrientationInterpolator
PixelTexture
support hex encoding of values
test alpha channel usage
PointSet
PositionInterpolator
ScalarInterpolator
Shape
Sphere
TextureCoordinate
TimeSensor
TouchSensor
Transform
Viewpoint
WorldInfo
The following nodes have some implementation but are not finished:
Background
KeySensor
Script
SpotLight
Not really complete. Works mostly as a Point light
BeamWidth is currently ignored. Need to convert to spreadAngle
radius is currently ignored. Need to convert to spreadAngle