Its inside the CVS repository as RELEASE_NOTES.  I've attached the file.

If there is a specific node not implemented that you need then send me a
line and I can tell you if anyone is actively working on it or when it
might be done.

-Alan Hudson



Jack Gundrum wrote:

> Is there a list of the VRML nodes supported under xj3d online anywhere?
>
> I have the list from an april 2001 post as the following.
>
>
> The currently supported features are:
>
> - Lightweight callback style serial parser stream
> - Factory loading of content for easy extensibility of node types
> (we've built with large-scale in mind eg splines, 3D textures etc)
> - Event model and routing (no route loop checking yet)
> - Asynchronous loading of content (As we have only implemented
> ImageTextures, that is all it does, however Inlines and Externprotos
> are supported in the model )
> - Full URL and URN support (ie universal media should run)
> - Full DEF/USE
>
> Supported nodes:
>
> (Core) (Baseline)
> Appearance Box
> Color Cone
> Coordinate (Sphere and cylinder currently
> DirectionalLight disabled)
> Group
> ImageTexture
> IndexedFaceSet
> Material
> Normal
> PositionInterpolator
> Shape
> TextureCoordinate
> TimeSensor
> Viewpoint
> ROUTE
>
>
>
>
> Jack S. Gundrum
> Visualization Group
> Center for Academic Computing
> Penn State University
> Email:[EMAIL PROTECTED]
> Phone:(814)865-1863
>
> ===========================================================================
>
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST".  For general help, send
> email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
>


These are release notes for the system from M1 forward.  Each release will detail
its functionality in meeting the applicable specifications.

Release: M2
-----------
The following VRML concepts work:
        parsing(utf8 and XML)
        DEF/USE
        routing(utf8)
        Scripting
                JSAI(Java) supported
                        Except ReplaceWorld

        Prototypes are not supported

The following nodes are thought to work:
        Appearance
        Box
        Color
        ColorInterpolator
        Cone
        Coordinate
        CoordinateInterpolator
        Cylinder
        DirectionalLight
        Fog
        Group
        ImageTexture
                Scaling images looks awful.  Use BufferedImage routines instead of 
Image
                Slow loading
                Known issues with transparency.
                No support for GIF's
        IndexedFaceSet
        IndexedLineSet
        Inline
        LOD
        Material
                Look at turning lighting off for emissive only decls
        NavigationInfo
        Normal
        OrientationInterpolator
        PixelTexture
                support hex encoding of values
                test alpha channel usage
        PointSet
        PositionInterpolator
        ScalarInterpolator
        Shape
        Sphere
        Switch
        TextureCoordinate
        TextureTransform
        TimeSensor
        Transform
        Viewpoint
        WorldInfo

The following nodes have some implementation but are not finished:
        Anchor
        Background
        ColorInterpolator
                Interps in CYK colorspace which looks wrong
        KeySensor
        ProximitySensor
                Does not support position_changed or orientation_changed
                Incorrectly tests for all viewpoints instead of just moving
        SpotLight
                Not really complete.  Works mostly as a Point light
                BeamWidth is currently ignored.  Need to convert to spreadAngle
                radius is currently ignored.  Need to convert to spreadAngle
        TouchSensor
                Does not support hitpoint changed events

The following nodes are not implemented:
        AudioClip
        Billboard
        Collision
        CylinderSensor
        ElevationGrid
        Extrusion
        FontStyle
        MovieTexture
        PlaneSensor
        Sound
        SphereSensor
        Text
        VisibilitySensor

Release: M1
-----------
The following VRML concepts work:
        parsing(utf8 and XML)
        DEF/USE
        routing(utf8)

        prototypes are implemented but untested.
        scripting is not implemented

The following nodes are thought to work:
        Appearance
        Box
        Color
        ColorInterpolator
        Cone
        Coordinate
        CoordinateInterpolator
        Cylinder
        DirectionalLight
        Group
        ImageTexture
                Scaling images looks awful.  Use BufferedImage routines instead of 
Image
                Also slow loading
        IndexedFaceSet
        IndexedLineSet
        Inline
        LOD
        Material
                Look at turning lighting off for emissive only decls
        NavigationInfo
        Normal
        OrientationInterpolator
        PixelTexture
                support hex encoding of values
                test alpha channel usage
        PointSet
        PositionInterpolator
        ScalarInterpolator
        Shape
        Sphere
        TextureCoordinate
        TimeSensor
        TouchSensor
        Transform
        Viewpoint
        WorldInfo

The following nodes have some implementation but are not finished:
        Background
        KeySensor
        Script
        SpotLight
                Not really complete.  Works mostly as a Point light
                BeamWidth is currently ignored.  Need to convert to spreadAngle
                radius is currently ignored.  Need to convert to spreadAngle

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