Hi,

I created a model clipping plane parallel to y-Axis at the origin:

Vector4d: (0.0, 0.0, 1.0, 0.0)

Then I rotated and translated this plane.

The Transform3D looks like that for example:

-0.33915486098382286, 0.0, 0.9407305566797773, -102.0
0.0, 1.0, 0.0, -102.0
-0.9407305566797773, 0.0, -0.33915486098382286, -102.0
0.0, 0.0, 0.0, 1.0

How do I get the new normal vector of the plane?

Can I just multiply the vector with the matrix

(4,4)*(4,1)= new normal vector (4,1)?

I searched in the Api but I did not found any possibility to multiply a
vector with a matrix.

Do I have to multiply the components and will this give me the normal
vector?

Thanks for your help in advance.

Desiree




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Desiree Hilbring

Institut fuer Photogrammetrie und Fernerkundung
Universitaet Karlsruhe, Germany
email: [EMAIL PROTECTED]
# 0721 6083676
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