Without starting a flame war, I'm confused about using the com.sun.j3d.*
classes. It seems that these are not supported given that the documentation
says the following:
"In general, writing java programs that rely on sun.* is risky: they are not
portable, and are not supported."
However, I just bought two books, Java3D API Jump Start, and Essential
Java3D Fast, and they both reference the com.sun.j3d classes from cover to
cover. I have heard that other books are this way as well.
I don't understand...on the one hand, we're told using these API's is
"risky", and on the other hand, we encouraged to use them in the books and
in the sample programs that come with the Java3D installation.
It seems that these utilities are very useful and I'd like to use them, but
don't want to rely on them because they may not be present on other
platforms...why doesn't Sun make these a part of standard Java3D, in a
package like javax.media.j3d.util or something? Or can we copy the meat of
the stuff we need out of the classes and use them in our own classes,
legally?
Michael P. McCutcheon
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