>I am currently animating imported VRML97 models using Sun's old VRML/Java3D=
> loader. While I don't import VRML behaviours, it's a similar problem to =
>yours, so you might be able to use the same approach.=20
>
>Basically, I tag the nodes of my model in the VRML with DEF tags:
>
>DEF rootNode Transform {...}
>
>I then get referencese to those transforms from the VRML Scene using the =
>getNamedObjects functions.
>
>To animate the model, just change those transforms.
>
>I'm assuming your models are built such that scene graph parallels the =
>kinematic chain (e.g., shoulder joint connected to the upper arm, upper =
>arm connected to the elbow, etc...)
>
>josh
>
>----------------------------------------------------
>Joshua L. Richmond, BASc, MSc. =20
>Systems Engineering (R&D)
>
>MD Robotics
>9445 Airport Rd, Brampton, ON, Canada
>(905) 790-2800 x4332
>-----------------------------------------------------
>
>>>> [EMAIL PROTECTED] 09/04/01 10:46am >>>
>What I am trying to make is a program with animated humanoids walking and
>running around, at a rate and in a direction which may vary from frame to
>frame.  It would be good if I could make them fall over from time to time,
>and so on, as well.  Right now, I am managing to import models just about
>okay and making them glide around successfully but I haven't managed to
>import any behaviours successfully yet.  I'm wondering if I have any hope
>of importing humanoid animation into Java3D in the next week or so; if =
>this
>is a real problem I'm going to see if I can knock up a quick, simple
>continuous-mesh robot instead (I have this planned pretty comprehensively
>in my head, and I have jointed robots already walking around with
>simplistic and unconvincing leg movements, so I'm pretty sure I can do =
>it).
>
>Any advice gratefully received...
>
>Cheers
>
> - Fergus
>
>http://fergusmurray.members.beeb.net/=20
>see maths dance!
>
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the =
>body
>of the message "signoff JAVA3D-INTEREST".  For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
>
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