Hello all,

  I've already implemented my 3D environment as a sequence of Box's,
before deciding I needed to implement collision detection.  However,
all of the examples in the J3D and J3DFly demo distributions seem
to use Shape3D objects when doing collision detection.  Do I need to
reimplement all of my boxes as Shape3D instances, or is there some
easier way to do collision detection between a moving ViewPlatform
with no associated geometry (point-size) and a list of instances
of class Box?  I would hate to redo all of the easy Box texture
code I already have finished...

Any help appreciated,
Charles Callaway

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