Hello all, I've already implemented my 3D environment as a sequence of Box's, before deciding I needed to implement collision detection. However, all of the examples in the J3D and J3DFly demo distributions seem to use Shape3D objects when doing collision detection. Do I need to reimplement all of my boxes as Shape3D instances, or is there some easier way to do collision detection between a moving ViewPlatform with no associated geometry (point-size) and a list of instances of class Box? I would hate to redo all of the easy Box texture code I already have finished... Any help appreciated, Charles Callaway =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
