This is simple to accomplish. Just put your lights under a
PlatformGeometry and attach this to the ViewingPlatform of your scene
graph.
Regards,
Ingo
> I would like to use the OrbitBehavior to transform the ViewPlatform
> around the scene rather than transforming my huge, complicated
> geometry. But I would like the lights to transform exactly as the
> ViewPlatform does. I want it to appear like only the geometry is
> moving relative to the viewer and the lights.
>
> Can anyone point me to some example code that would do this?
>
> Thanks, Kevin
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