Hi Manuel

> >Why don't you just use the MultiTransformGroup you can adjust how many TGs
> >it should contain above the ViewingPlatform?
>
> How can I do this with using SimpleUniverse?
Very simple instead of using

SimpleUniverse myUniverse = new SimpleUniverse(myCanvas3D)

you use

SimpleUniverse myUniverse = new SimpleUniverse(myCanvas3D, [Number of
TG nodes you want in the MultiTransformGroup]) for example

= new SimpleUnivese(myCanvas3D,2);

You can get the TransformGroups by calling

myUniverse.getViewingPlatform().getMultiTransformGroup().getTransformGroup(0)
for the first

and

myUniverse.getViewingPlatform().getMultiTransformGroup().getTransformGroup(1)
for the second one

EOF,
 J.D.

--
Cool/Warm tone based shader in Java3D
http://www.antiflash.net/java3d/warmcool.html

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