Ehlo

Hmm funny that I just noticed this today. But I'm not able to deactivate
fog again in mixed-mode rendering. getGraphicsContext3D().setFog(null)
returns a Null-Pointer-Exception in Java3D 1.2.1_02. Guess this is a bug?
So the only way to deactivat it again would be to set it somewhere where
it has no effect, right?

EOF,
 J.D.

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