Hi all,

since my project is growing and growing i realized some subtle dependencies of the
priorities of my threads to the priorities of the Java3D threads.

As an example:
i'm updating the scene graph (replacing objects) from a worker thread that runs
with a lower
priority than my main thread.
i made the experience that Java3D didn't monitor scene graph changes when i was
decreasing
the workers threads priority under a certain threshold (in that particular case i
reduced priority
by 2).
The behavior that happend was pretty hard to track down and is perhaps also
responsible for the
exception i send around recently.

I would be very interested what the assumptions are concerning thread priorities.
Are there any rules or
guidlines to follow/comply to??
Something like this could prevent a lot of errors and save even more development
time!

Thanks,
Karsten

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