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I've been looking at various demos, like
GLExcess:
Notice that in the demo there are many objects
which resemble stars and suns. These are close up and bright...some of
them even fade the whole screen to while.
The thing I don't get is how do they do
that?
The closest thing to a star I've been able to make
is illuminated spheres with an incresing transparency level as they get
bigger...this sort of looks like a star but is TERRIBLY inefficient, and looks
nothing like the bright, smoothly faded stars in that demo above (note
particularly the star in the part where all the cubes are surrounding
it)
How in the world do they make those bright,
smoothly faded flickering stars? It seems that you can't do this with just
transparent spheres...any ideas or code samples? I want to write a space
game and making stars like this is essential.
Thanks for any advice...
Michael P. McCutcheon
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- Re: [JAVA3D] How to make stars in Java 3D? Michael P. McCutcheon
