Thank you very much, Mr.Hood, for your informative suggestion.

By the way, somebody suggest me to try the Windows's built-in multi-screen
function, and make a Java3D applet/application with 3 sections from 3
different view point in one window, after that expand it to cover the 3
monitors, from left to right. He said that perhaps I will get what I want.

Is it possible to do something like this with Java3D?

Pramual Suteecharuwat.

>From: Mark Hood <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Full 3 screens
>Date: Sun, 30 Sep 2001 20:12:02 -0700
>
> > Date:         Mon, 1 Oct 2001 01:57:33 +0000
> > From: Pramual Suteecharuwat <[EMAIL PROTECTED]>
> >
> > Is there anybody could give me a hint how to write a Java3D program for
>a
> > three full screens systems?
> >
> > I have a PC with 3 video cards & monitors. I would like to try a small
> > virtual world with left-front-right view, but I am new with Java3D.
>
>In the upcoming release of Java 3D 1.3 we provide a new utility class,
>ConfiguredUniverse, which simplifies the process of setting up viewing
>environments for immersive virtual worlds using multiple full screens.
>Currently you have to understand and use the full Java 3D viewing model
>described in Appendix C of the specification in order to create the sort of
>viewing environment you want.
>
>Because of the complexity of the full viewing model and insufficient
>documentation you may find it difficult to implement what you want in the
>current 1.2.1 Java 3D release (although it is fully possible to do).  As a
>beginner you might want to explore other aspects of Java 3D first and wait
>for
>the Java 3D 1.3 beta to be available in the next month or two before
>working on
>your multi-screen view setup.  Full source code for the new utility will
>also
>be available at that time and should help in understanding the view model.
>
>
>-- Mark Hood
>
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