Hi Michael

> What are these conecpts and what do they allow the programmer to do?
Bump mapping tries to get the illusion of subgeometry inside a triangle by
changing the normal and biVector at each pixel inside the triangle. This
works quite well if the user isn't very close. It's similair to
texture-mapping but instead puting color informations on the corresponding
pixels it alters the normal values at the pixel. For more information
check Foley et Al Computer Graphics & Principles or Watt & Watt
Advanced Rendering and  Animation Techniques, Blinn's Originalpaper from
1981(2?) or your favourite CG Book. There are also  several fake methods
out there.

Cube mapping is a sort of reflection mapping trying to reflect the
surrounding of a object in a object. It's uses 6 Maps (for each cube side
one). These maps  show the scene from a camera inside the cube in
the six directions of a cube (six sides). There are also other methods
like spherical, or parabolic environment/reflection mapping. I think
parabolic is actually the best and needs only 2 maps but is only supported
in hardware by ATIs Radeon series. IIRC

> Does Java3D support either of these concepts?
Not that I know. But I think there are subjects of later implementations
like 1.4

EOF,
 J.D.

--
Jmark2k+1 (http://www.antiflash.net/jmark)
Test the performance of your PC online!

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to