Hi, I have a few of questions regarding how to find an outline for a Java 3D shape - from any given orientations. After looking at the java 3D FAQ archive, it seems that the non-uniform scales idea is a pretty good idea. (i.e. you flatten the shape down by scaling and then trace it onto a plane).
1) My first question is : "Is there a better way to do this in the current release of Java 3D? " The postings that I saw were a couple of years old. 2) My second question is: "What is a cheap algorithm to extract/ trace the outline of the compressed objected onto the required plane? ". I know you can use the bounding sphere of the object to give you the maximum boundery you have to check. But, I don't know how to go about testing the area inside this bounding sphere. Thanks in advance, Sam _____________________________________________ Free email with personality! Over 200 domains! http://www.MyOwnEmail.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
