Hi, I'm new to j3d so you'll have to forgive me for asking silly questions.
I want to create a buffered image on a shape (a painting) and want to draw on it. First i used the pixelgrabber which made my pictures seem like kubist paintings, so i figured the way to do it was by changing the pixels: TextureLoader texture3 = new TextureLoader("painting.jpg", this); Texture2D texture2D = (Texture2D)texture3.getTexture(); ImageComponent2D nwImageComp = (ImageComponent2D)texture2D.getImage(0); BufferedImage nwBufferedImage = nwImageComp.getImage(); java.awt.image.WritableRaster nwRaster = nwBufferedImage.getRaster(); DataBufferInt nwDataBufferInt = (DataBufferInt)nwRaster.getDataBuffer(); int[][] Pixels = nwDataBufferInt.getBankData(); This returns the pixels which leads me to my questions : * I can't do anything with them because i've got no idea what those integers mean or make any sense out of them * And even worse i can't seem to make a whole image again from the pixels. Any insights would be appreciated Thanks, Jerome =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".