To All, I am trying to rotate my view around a point (specifically part in the world) other than the view's origin point in the view's local csys. I have tried various different techniques but have not achieved any success. I am currently rotating the world by
1. determining the translation distance based on the angle or rotation (this is a delta value e.g. 5 degrees) 2. determining the translation of the view to the origin point of the world. 3. determining the translation to move the view back once it is rotated 4. determining the rotation matrix when the view is at the origin of the world Then I multiply the matrices together to get a transformation matrix to do all those moves. The only thing it does is move the view to the origin point of the world and and never comes back out or rotates. Can anybody help me. I am getting very frustrated. Thankyou, Dean =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".