Hi

I've been trying to develop a general mouse navigation system.  It's easy
enough to do a 'walk' through a scene OR to move/ rotate the scene.  My
problem is when I try to do both.  Once the view transform has changed,
mouse movements need to reflect movement on the canvas, not the original
scene axes.  Eg, rotate the view through 90 degrees, then move the scene and
it moves along the wrong (from the viewers perspective) axes.  I know I
should be able to do this by manipulating some of the transforms, but I'm
getting lost.  Any help or pointers gratefully received.

Thanks

Tony

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