Hi Kevin,

   Try to add polygon offset to the line or quad to see
if the result gets better. Alternatively use DecalGroup.
Note that only -ve polygon offset is support in the
DirectX version of Java3D.

- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.


>Delivered-To: [EMAIL PROTECTED]
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>Date: Fri, 2 Nov 2001 14:08:51 -0700
>From: "Copps, Kevin D" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] IndexedLineArray disappears
>To: [EMAIL PROTECTED]
>
>I don't believe this is a z-order issue. And you're right, the z-order could
>be a problem depending on front/back clip distances, etc., and I've taken
>care of that.
>
>In my case, the LineArray displays perfectly one second, then I translate
>the View Platform a tiny amount, and then ALL lines of the LineArray become
>invisible. I've attached two small GIF's, LineArr1 and LineArr2, a before
>and after picture, respectively, which show a region near the top of my
>Canvas3D. The canvas3D background is white, and the gray and blue bars at
>the top are the menubar and the application title bar.
>
>In LineArr1.gif there is no conflict between the Z-order of the quads and
>the linearray. In LineArr2.gif, I just moved my object up a tiny bit
>relative to the viewer.
>
>What d'ya think?
>
>--Kevin
>

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