hi, i got the same problem and would be happy if somebody would help us here. pleeeaaaassseeee!
cu mk --- Mr Snow <[EMAIL PROTECTED]> schrieb: > ok, i give up . i've even seen this problem > in tutorials , but it can't be > right. > > what i am trying to do is position an image , > 'decal' like on the surface > of a sphere, > *not* covering it tip to tail . so i thought, clamp > & scale . > > what happens thought, is that each edge pixel of the > image stretches to > fill the sphere > up to the poles and around to greenwich . > > it must be something simple, i've chased all > through the archives and can't > a solution . any ideas ? > > texture.setBoundaryModeS(Texture.CLAMP); > > texture.setBoundaryModeT(Texture.CLAMP); > TextureAttributes textAttr = new > TextureAttributes(); > > textAttr.setTextureMode(TextureAttributes.DECAL); > > double tx = 4.0d; > double ty = 3.0d; > double tz = 4.0d; > float x = -1.5f; > float y = -1.0f; > float z = 0.0f; > > Transform3D textTrans = new > Transform3D(); > textTrans.setScale(new > Vector3d(4f,3f,4f)); > textTrans.setTranslation(new > Vector3f(x,y,z)); > > textAttr.setTextureTransform(textTrans); > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". __________________________________________________________________ Gesendet von Yahoo! Mail http://mail.yahoo.de =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
