hi,
i got the same problem and would be happy if somebody
would help us here. pleeeaaaassseeee!

cu

mk

 --- Mr Snow <[EMAIL PROTECTED]> schrieb: >
ok, i give up . i've even seen this problem
> in tutorials , but it can't be
> right.
>
> what i am trying to do is position an image ,
> 'decal' like on the surface
> of a sphere,
> *not* covering it tip to tail . so i thought, clamp
> & scale .
>
> what happens thought, is that each edge pixel of the
> image stretches to
> fill the sphere
>   up to the poles and  around to greenwich .
>
>         it must be something simple, i've chased all
> through the archives and can't
>         a solution . any ideas ?
>
>           texture.setBoundaryModeS(Texture.CLAMP);
>
> texture.setBoundaryModeT(Texture.CLAMP);
>              TextureAttributes textAttr = new
> TextureAttributes();
>
> textAttr.setTextureMode(TextureAttributes.DECAL);
>
>              double tx = 4.0d;
>              double ty = 3.0d;
>              double tz = 4.0d;
>              float x = -1.5f;
>              float y = -1.0f;
>              float z = 0.0f;
>
>              Transform3D textTrans = new
> Transform3D();
>              textTrans.setScale(new
> Vector3d(4f,3f,4f));
>              textTrans.setTranslation(new
> Vector3f(x,y,z));
>
> textAttr.setTextureTransform(textTrans);
>
>
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