I'd like to know ... using RGBA texture image...
I'm beginner...
 
front textured polygon and behind textured polygon is not blended......
 
below..  The classes I used...& some code lines...
 
TextureLoader,
TextureAttributes,
Texture
 
  TextureLoader tex = new TextureLoader("particle.gif", Texture.RGBA, observer) ;
  TextureAttributes texAttr = new TextureAttributes() ;
  texAttr.setTextureMode(TextureAttributes.MODULATE) ;
   
  Texture texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, 256, 256) ;
  texture = tex.getTexture() ;
 
 // Polygon's Transparency
 TransparencyAttributes ta = new TransparencyAttributes() ;
  ta.setTransparency(0.5f) ;
  ta.setTransparency(TransparencyAttributes.BLENDED) ;
  ta.setTransparency(TransparencyAttributes.NICEST) ;
  ta.setCapability(TransparencyAttributes.ALLOW_MODE_WRITE) ;
 // Polygon's Appearance
  app.setTransparencyAttributes(ta) ;  
  app.setTexture(texture) ;
  app.setTextureAttributes(texAttributes) ;
 
 

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