> 2) reduce number of TransformGroups by precalculating the real world positions > of the vertices (if positions stay fixed) -> put them all in one Geometry
make that: relative postions to the other objects in same Geometry are fixed =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
