The PositionPathInterpolator requires an array of Point3f objects for
specifying the positions. It would help significantly if the API could
be enhanced to take as input a *single* array of coordinate values - just
as with the Geometry arrays.

Also, would it be possible to have the float[] knots array, and
the positions array, input By Reference rather than By Copy....
assuming that there will be no hassles with threads etc..

If one would like to animate about 50 particle trajectories each
of which has about 2000 points, then one would have to declare and destroy
as many as 100,000 Point3f objects. Object pooling is a recourse...
But GeometryArray-type-approach will be convenient.

Thanks in advance

Raj Vaidya

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