HI, if you create a boundingsphere like that, it is actually "rooted" at the Locale, so in other words the origin is (0,0,0).
to actually get it to be in the spot you want you can transform it using a transform3d :) - Shane ***************************************************************************************** Caution - This e-mail and it's contents contain privileged information that is intended solely for the recipient. If you are not the intended recipient you are hereby notified that any use, dissemination, distribution or reproduction of this e-mail is prohibited. If you have received this e-mail in error please notify the Postmaster at [EMAIL PROTECTED] immediately. Any views expressed in this e-mail are of the sender and may not necessarily reflect the views of ACI Packaging ***************************************************************************************** =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".