Hi Friends:
In the following code, I render the left/right eye images separately, using
two render methods (Because I need to control the rotation of the two image
separately). Possibly due to the repeated call to canvas.swap(), the image
allocated to each eye is changing: some times each image is seen by the
other eye. This problem can be solved if I render two images with same
GraphicsContext3D method. However, I will not be able to control seperate
rotations. Could any one give me a suggestion whether I can keep each eye
viewing the allocated image in the following methods?
Thank you a lot!
public void renderLeft()
{
if (gcLeft == null)
{
gcLeft = canvas.getGraphicsContext3D();
grt1=grat1.getRotate();
}
cmtleft.rotZ(Math.PI/2);
gcLeft.clear();
gcLeft.setModelTransform(cmtleft);
gcLeft.setStereoMode(GraphicsContext3D.STEREO_LEFT);
gcLeft.draw(grt1);
canvas.swap();
}
public void renderRight()
{
if (gcRight == null)
{
gcRight = canvas.getGraphicsContext3D();
grt2=grat2.getRotate();
}
cmt.rotY(-angle);
gcRight.clear();
gcRight.setModelTransform(cmt);
gcRight.setStereoMode(GraphicsContext3D.STEREO_RIGHT);
gcRight.draw(grt2);
canvas.swap();
}
public void run()
{
while (true)
{
renderLeft();
renderRight();
}
}
G.B. Liu
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