Hi Thomas

> Point3d sumP3D1=new Point3d(0.0,0.0,15.0);
> Point3d valueP3D2=new Point3d(0.0,0.0,20.0);
> // Sum two point3d:
> sumP3D1=sumP3D1+valueP3D2;

sumP3D1.x += valueP3D2.x;
sumP3D1.y += valueP3D2.y;
sumP3D1.z += valueP3D2.z

EOF,
  J.D.

--
Jmark2k+1 (http://www.antiflash.net/jmark)
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