Hola Ra�l, te mando un c�digo donde yo fijo la anchura de la l�nea de
una objeto en malla de alambre (wireframe). Espero que te ayude.
Saludos desde Albacete.... ;)
V�ctor
/------------------------------------------
Box2 Pieza = new Box2(0.2f, 0.2f, 0.1f);
Appearance app = new Appearance();
// Seleccionar el color en el que va a aparecer el wireframe
Color3f objColor = col; // "col" es un par�metro
ColoringAttributes ca = new ColoringAttributes();
ca.setColor(objColor);
app.setColoringAttributes(ca);
// Aqu� es donde cambio lo de la anchura de la l�nea.
LineAttributes la = new LineAttributes();
la.setLineWidth(3);
la.setLineAntialiasingEnable(false); // Qu�talo o perderas
much�simo rendimiento.
app.setLineAttributes(la);
// Esto es para que salga con wireframe.
PolygonAttributes pa = new PolygonAttributes();
pa.setPolygonMode(pa.POLYGON_LINE);
pa.setCullFace(pa.CULL_NONE);
app.setPolygonAttributes(pa);
Ra�l ha escrito:
> First of all ... sorry for my English, I am spanish! It is the first
> time I write to the list. I have a question to you: When I select
> a WIRE(LINE) or a POINT view of a visual object, can I modify the
> pixel size for lines or points? Thanks and sorry for my english
> please!! I've attempted as the next example but it doesn't work: (see
> where I say Ra�l) import java.applet.Applet;
> import java.awt.BorderLayout;
> import java.awt.Frame;
> import java.awt.event.*;
> import java.awt.GraphicsConfiguration;
> import com.sun.j3d.utils.applet.MainFrame;
> import com.sun.j3d.utils.geometry.ColorCube;
> import com.sun.j3d.utils.universe.*;
> import javax.media.j3d.*;
> import javax.vecmath.*; // HelloJava3Dc renders a single, rotating
> cube. public class HelloJava3Dd extends Applet { public
> BranchGroup createSceneGraph() {
> // Create the root of the branch graph
> BranchGroup objRoot = new BranchGroup(); // rotate object has
> composited transformation matrix
> Transform3D rotate = new Transform3D();
> Transform3D tempRotate = new Transform3D();
> rotate.rotX(Math.PI/4.0d);
> tempRotate.rotY(Math.PI/5.0d);
> rotate.mul(tempRotate); TransformGroup objRotate = new
> TransformGroup(rotate); // Create the transform group node and
> initialize it to the
> // identity. Enable the TRANSFORM_WRITE capability so that
> // our behavior code can modify it at runtime. Add it to the
> // root of the subgraph.
> TransformGroup objSpin = new TransformGroup();
>
> objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
>objRoot.addChild(objRotate);
>
> objRotate.addChild(objSpin);
> // Ra�l: I've modified that
> // Create a simple shape leaf node, add it to the scene graph.
> // ColorCube is a Convenience Utility class
> ColorCube Cube = new ColorCube(0.4);
> Appearance A = new Appearance();
> PolygonAttributes PolyAttrib = new PolygonAttributes();
> PolyAttrib.setPolygonMode(PolygonAttributes.POLYGON_LINE);
> A.setPolygonAttributes(PolyAttrib);
> LineAttributes lineAttrib = new LineAttributes();
> lineAttrib.setLineWidth(10.5f); // I expected to see a line so
> big
> A.setLineAttributes(lineAttrib);
> Cube.setAppearance(A);
> // To here.
>
> objSpin.addChild(Cube); // Create a new Behavior object that
> will perform the desired
> // operation on the specified transform object and add it into
> // the scene graph.
> Transform3D yAxis = new Transform3D();
> Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator
> rotator =
> new RotationInterpolator(rotationAlpha, objSpin, yAxis,
> 0.0f, (float) Math.PI*2.0f); // a bounding sphere specifies
> a region a behavior is active
> // create a sphere centered at the origin with radius of 1
> BoundingSphere bounds = new BoundingSphere();
> rotator.setSchedulingBounds(bounds);
> objSpin.addChild(rotator); return objRoot;
> } // end of CreateSceneGraph method of HelloJava3Dd public
> HelloJava3Dd() {
> setLayout(new BorderLayout());
> GraphicsConfiguration config =
> SimpleUniverse.getPreferredConfiguration();
> Canvas3D canvas3D = new Canvas3D(config);
> add("Center", canvas3D); BranchGroup scene =
> createSceneGraph();
> scene.compile(); // SimpleUniverse is a Convenience Utility
> class
> SimpleUniverse simpleU = new SimpleUniverse(canvas3D); //
> This will move the ViewPlatform back a bit so the
> // objects in the scene can be viewed.
>
> simpleU.getViewingPlatform().setNominalViewingTransform();
> simpleU.addBranchGraph(scene);
> } // end of HelloJava3Dd (constructor) // The following allows
> this to be run as an application
> // as well as an applet public static void main(String[]
> args) {
> Frame frame = new MainFrame(new HelloJava3Dd(), 256, 256);
> } // end of main (method of HelloJava3D) } // end of class
> HelloJava3Dd
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