Hi,

Terrain Following works now. It lies on the VRML97 Loader, I'm using. I
don't know, why it's working with objects created by the Box utility and
don't working with objects loaded via VRML.
Do you know a possibility solution?

MB


At 15:11 27.09.2001 +0200, you wrote:
>Hi,
>I played a little around with your Demo and saw, if you fly (or walk) to an
>other side (so you can see the blue side of the cube), then you CAN walk
>into it. From the red side it works better, but from the corner you can
>also go inside.
>
>MB
>
>At 20:51 27.09.2001 +1000, you wrote:
>>G'day Manuel,
>>
>>I've tried running a demo app using the ColorCube as the geometry and
>>I'm not having any problem with the collision detection. I've attached
>>the demo classes (these are derived from the demo code in the code
>>repository) for you to play with. The important one is BoxDemo, the
>>other class is just a supporting system. Move about and you will see the
>>collision detection working correct.
>>
>>--
>>Justin Couch                         http://www.vlc.com.au/~justin/
>>Freelance Java Consultant                  http://www.yumetech.com/
>>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>>-------------------------------------------------------------------
>>"Humanism is dead. Animals think, feel; so do machines now.
>>Neither man nor woman is the measure of all things. Every organism
>>processes data according to its domain, its environment; you, with
>>all your brains, would be useless in a mouse's universe..."
>>                                               - Greg Bear, Slant
>>-------------------------------------------------------------------
>
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