Put a TransformGroup above the cylinder and change the scale of the Transform3D. Transform3D.setScale( new Vector3d( x, y, z ) ). z should control the height and x and y control the radius.
-----Original Message----- From: MV [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 3:40 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Cylinder height and radius Hi! I have a scene with a rotating cylinder in, in a JFrame... Now I'm trying to change its height and radius in real time keeping its appareance, but I haven't got success... Have I to rebuild all the scene or there is another way to do it? Thanks in advantage, Saludos, Luis =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
