Put a TransformGroup above the cylinder and change the scale of the
Transform3D. Transform3D.setScale( new Vector3d( x, y, z ) ).
z should control the height and x and y control the radius.


-----Original Message-----
From: MV [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 27, 2001 3:40 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Cylinder height and radius


Hi!
I have a scene with a rotating cylinder in, in a JFrame...
Now I'm trying to change its height and radius in real time keeping its
appareance, but I haven't got success...
Have I to rebuild all the scene or there is another way to do it?
Thanks in advantage,

Saludos,
Luis

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