Hi,

there are some tasks which seem to occure very often in a lot of 3D
applications.

One of this tasks in my point of view is to design an application with
multiple windows (Canvas3D) and in every window you see a specific
object from another point of view.

In my point of view it would make sense to have one scenegraph with a
different viewing platform or camera attached to it in every window.

I know that this for example can be done very simply in the C++ 3D-Api
Inventor.

In Java3D this seems to be very complicated since a scenegraph embedded
in SharedGroups respectively Links may not be attached to different
universes. Trying to do this you get an IllegalSharingException. "No
node object may exist in more than one virtual universe".

I know that you can clone one scenegraph and put the other scenegraph
into the other window.
But this seems to be not as simple as it should be because you always
have to synchronise changes done in one scenegraph to the other.

Is there any easy solution to handle the problem as simple as it seems
to be in Inventor?

Thanks in advance

Peter Rohleder

--
  Peter Rohleder,          mailto:[EMAIL PROTECTED]
  Fraunhofer Institut fuer Angewandte Informationstechnik FIT
  Schloss Birlinghoven, D-53754 Sankt Augustin, Germany
  Tel.: +49-2241-142208;           FAX: +49-2241-142065

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