Hi, there are some tasks which seem to occure very often in a lot of 3D applications.
One of this tasks in my point of view is to design an application with multiple windows (Canvas3D) and in every window you see a specific object from another point of view. In my point of view it would make sense to have one scenegraph with a different viewing platform or camera attached to it in every window. I know that this for example can be done very simply in the C++ 3D-Api Inventor. In Java3D this seems to be very complicated since a scenegraph embedded in SharedGroups respectively Links may not be attached to different universes. Trying to do this you get an IllegalSharingException. "No node object may exist in more than one virtual universe". I know that you can clone one scenegraph and put the other scenegraph into the other window. But this seems to be not as simple as it should be because you always have to synchronise changes done in one scenegraph to the other. Is there any easy solution to handle the problem as simple as it seems to be in Inventor? Thanks in advance Peter Rohleder -- Peter Rohleder, mailto:[EMAIL PROTECTED] Fraunhofer Institut fuer Angewandte Informationstechnik FIT Schloss Birlinghoven, D-53754 Sankt Augustin, Germany Tel.: +49-2241-142208; FAX: +49-2241-142065 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".