thanks very much,
that was excactly what i was looking for..

> Hi Michael,
>
>   Try,
>
>   ByteOrder order =  ByteOrder.nativeOrder();
>   FloatBuffer coord =
ByteBuffer.allocateDirect(size).order(order).asFloatBuffer();
>
> You can found the examples under
>
>   programs/examples/GeometryByReference>GeometryByReferenceNIOBuffer
>   and
>   programs/examples/GeometryByReference>InterleavedNIOBuffer
>
> - Kelvin
> -------------
> Java 3D Team
> Sun Microsystems Inc.
>
> >Delivered-To: [EMAIL PROTECTED]
> >MIME-Version: 1.0
> >Content-Transfer-Encoding: 8BIT
> >X-Sender: [EMAIL PROTECTED]
> >Date: Fri, 23 Nov 2001 23:05:18 +0100
> >From: atarifly_zero <[EMAIL PROTECTED]>
> >Subject: [JAVA3D] J3DBuffers - how to use them correctly ?
> >To: [EMAIL PROTECTED]
> >
> >At first I used the static method wrap from the FloatBuffer class, then I
> >noticed J3DBuffers need a direct one, so I decided to use
> >ByteBuffer.allocateDirect(size).asFloatBuffer();
> >and put my array in..
> >and I got following error:
> >NIO Buffer must match native byte order of underlying plattform
> >
> >I'm sure I don't have to do something plattform specific in my code, do I ?
> >
> >are there any online example available already ?
> >
> >thx for answers
> >
> >greetings
> > -Michael Nischt
> >

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