thanks very much, that was excactly what i was looking for.. > Hi Michael, > > Try, > > ByteOrder order = ByteOrder.nativeOrder(); > FloatBuffer coord = ByteBuffer.allocateDirect(size).order(order).asFloatBuffer(); > > You can found the examples under > > programs/examples/GeometryByReference>GeometryByReferenceNIOBuffer > and > programs/examples/GeometryByReference>InterleavedNIOBuffer > > - Kelvin > ------------- > Java 3D Team > Sun Microsystems Inc. > > >Delivered-To: [EMAIL PROTECTED] > >MIME-Version: 1.0 > >Content-Transfer-Encoding: 8BIT > >X-Sender: [EMAIL PROTECTED] > >Date: Fri, 23 Nov 2001 23:05:18 +0100 > >From: atarifly_zero <[EMAIL PROTECTED]> > >Subject: [JAVA3D] J3DBuffers - how to use them correctly ? > >To: [EMAIL PROTECTED] > > > >At first I used the static method wrap from the FloatBuffer class, then I > >noticed J3DBuffers need a direct one, so I decided to use > >ByteBuffer.allocateDirect(size).asFloatBuffer(); > >and put my array in.. > >and I got following error: > >NIO Buffer must match native byte order of underlying plattform > > > >I'm sure I don't have to do something plattform specific in my code, do I ? > > > >are there any online example available already ? > > > >thx for answers > > > >greetings > > -Michael Nischt > >
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