I'm just in the beginning stages of working with
textures. However, i keep seeing this "texture by reference" thing popping
up.
My question is, what does using a texture by
reference give you that using a texture in the "normal" way does
not?
Is there some performance advantage to using
texture by reference?
If I have a bunch of objects and I want to update
each objects texture for every frame, which method is better? Is one
faster for switching textures on an object each frame?
Is texture handling going to be any different under
Java3D 1.3?
Mike
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