Sorry make it x<0. "Dipl. Ing. Paul Szawlowski" schrieb:
> Use ViewPlatform.getLocalToVWorld to obtain the current transformation > of the ViewPlatform. Then apply this transformation e.g. to the point > (0,0,x) (x>0). This should give you the point which is x units in front > of the viewer. > > regards > Paul > > Zak Nixon schrieb: > > > Is there anyway to find a generic point where the viewer is looking > > at, or the direction to where they are looking at since a definite > > point is not defined. Or how do I figure out the point that is > > directly in front of the viewer and look there? Thanks all for your > > help. Zak > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
