Hi everybody!
I'm having some problems with the mouse in a Canvas3D within an application.
If I work with an Applet I can do translations, zooms and rotations of the objects w/
a code like this:
MouseRotate mr = new MouseRotate();
mr.setTransformGroup(trans);
trans.addChild(mr);
mr.setSchedulingBounds(bounds);
MouseZoom mr2 = new MouseZoom();
mr2.setTransformGroup(trans);
trans.addChild(mr2);
mr2.setSchedulingBounds(bounds);
MouseTranslate mr3 = new MouseTranslate();
mr3.setTransformGroup(trans);
trans.addChild(mr3);
mr3.setSchedulingBounds(bounds);
but, when I'm working w/ a JFrame which calls a JInternalFrame (which contains the
Canvas3D) that code doesn't work.
Why?? Bcoz of that is an Applet or it has another explanation??
Thanx in advance
Sorry 4 my bad english
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DragonHeart - England Melodic Speed Power Metal
http://www.dragon-heart.net
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