Hi, I'm currently working on an application that displays 3D films using vrml models to represent each frame. I implemented the loader myself as it only requires a small subset of the vrml specification for my models.
However when it comes to animating the frames I'm getting very poor performance because the frames are quite large. I can't use the compressed geometry because I need support for textures does anyone have any ideas? Is there any code for decimating meshes etc. which I could use to animate less complex versions of the models. Thanks, Ewan Ewan Borland Bsc(Hons) Mathematics and Computing Science University of Glasgow =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
