Hi,

I'm currently working on an application that displays 3D films using vrml
models to represent each frame. I implemented the loader myself as it only
requires a small subset of the vrml specification for my models.

However when it comes to animating the frames I'm getting very poor
performance because the frames are quite large. I can't use the compressed
geometry because I need support for textures does anyone have any ideas? Is
there any code for decimating meshes etc. which I could use to animate less
complex versions of the models.

Thanks,
Ewan

Ewan Borland
Bsc(Hons) Mathematics and Computing Science
University of Glasgow

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