Hi Tim > could someone point me in the right direction for going about designing an arc3d- >similar to the arc2d of the awt.geom package?
Well the easiest way would be to calculate the 2d outline of your arc and simply extrude it into the z-axis. That should be rather simple. You can do this by sampling either with using sin/cos or r^2 = sqrt(x^2+y^2) and limit the area to the opening angle of the arc. EOF, J.D. -- Cool/Warm tone based shader in Java3D (http://www.antiflash.net/java3d/warmcool.html) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
