Hi Tim

> could someone point me in the right direction for going about designing an arc3d- 
>similar to the arc2d of the awt.geom package?

Well the easiest way would be to calculate the 2d outline of your arc
and simply extrude it into the z-axis. That should be rather simple. You can
do this by sampling either with using sin/cos or r^2 =
sqrt(x^2+y^2) and limit the area to the opening angle of the arc.

EOF,
 J.D.

--
Cool/Warm tone based shader in Java3D
(http://www.antiflash.net/java3d/warmcool.html)

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