Hi,

I am trying to create a map with boxes. I made a class who extends Shape3D and its 
geometry is created with TriangleStripArray.

I am a little bit desappointed because performances are really poor when there are 
more than 1000 boxes on the map

I read lots of things on this forum and on others, so I move only the camera to 
increase speed, but I can't get more than 15-20 fps on a pIII@800 Mhz with a GeForce 2 
card

My question is :
how can I increase performance to draw lots of boxes ?


Thanks

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