Great Tools exist to animate models from 3DMax, Spazz3d, etc ... with Java3d ...
| | is there a way for java3d | to use objects ... | created from 3DMax? | | | [ Just Today just_irick wrote to java3d-interest list ( Dec. 6 2001 ) ] | http://archives.java.sun.com/cgi-bin/wa?A2=ind0112&L=java3d-interest&P=11561 Yes. This Biped Exported From Studio Max ... http://www.frontiernet.net/~imaging/shout3d/models/StudioMax_Biped.wrl can be animated with Java3d & the Sun VRML Loaders, I've done it. and you can see & try it here (animated with Shout3d, w/o Java3d): "Interactive Models on the Web from Studio Max with VRML" --------------------------------------------------------- http://www.frontiernet.net/~imaging/H-Anim_Avatars.html -- double click on "Studio Max BiPed" to see the animation -- runs on Windows, Macintosh, & Linux with no plug-in - -- zoom, rotate, animation support. Screen Capture & additional Info: --------------------------( note the Java3d archives have lots of info ) http://www.frontiernet.net/~imaging/sc_java3d_in_a_browser_with_vrml.jpg http://www.frontiernet.net/~imaging/java3d_and_vrml.html http://archives.java.sun.com/cgi-bin/wa?A2=ind0111&L=java3d-interest&P=27859 http://archives.java.sun.com/cgi-bin/wa?A2=ind0112&L=java3d-interest&P=514 Search the JAVA3D-INTEREST archives ----------------------------------- http://archives.java.sun.com/cgi-bin/wa?S1=java3d-interest http://archives.java.sun.com/cgi-bin/wa?A1=ind0112&L=java3d-interest and you would find it's been asked ( and answered ) before ... 3D Studio Max Bi-Ped --> VRML --> (the Web & Java3D ): It works ... ------------------------------------------------------------------- | EXPORTING from ____ 3D Studio Max ____ | --------------------------------------- | | " Skeleton Builder " Exporter ( Mike Fletcher : TPresence / Holodesk ) | " SkeletonBuilder substantially automates the process of creating | H-Anim humanoids " ... " [ works with ] common mid-end 3-D modelers, | including 3DStudio Max and Alias|Wavefront Maya. " | http://developer.holodesk.com/developer/tools/skeletonbuilderweb/index.htm | http://www.vrml.org/WorkingGroups/h-anim/hypermail/2000/0013.html | | -- H-Anim is Web3D's open standard for Humanoid Animation. | | " 3D Studio Max make some Source Code Available | " ------------------------------------------------------------ | http://www2.discreet.com/games/dc_open_source.html | http://support.discreet.com/%7Emaxopensource | | ... | | Spazz3D has support for creating / editing H-Anim Avatars in Beta code. | http://www.spazz3d.com | | | The blaxxun3D 3D StudioMaxR3 realizes an optimized | | output of the VRML97 subset, which is supported by blaxxun3D. | | Nodes which can't be displayed in blaxxun3D are partly | | transformed, partly suppressed. | | http://www.blaxxun.com/support/developerguide/developer/blaxxun3d/exporter.html | | | | Anfy 3D is a series of applets which work together with | | 3D Studio Max plugin to visualise Max's 3D scenes. | | We provide Anfy 3D full version at our site: | http://www.anfyteam.com/anj/anfy3d/anfy3d.txt | | --- [ please see the rest of this post ( June 19, 2000 by Flavin ) ] | http://archives.java.sun.com/cgi-bin/wa?A2=ind0006&L=java3d-interest&P=R18854 | 3D Studio Max exports can be animated on the Web | | using VRML and WITHOUT a plug-in with Java, | or to get higher speed and rendering quality | use a VRML plug-in Viwer or Java3d. | || Does anyone know how to put 3D models on the Web, || so they can be rotated and zoomed in interactively || by the viewer of the site? || || I'm using Max Rel.2.5 and programs (Swift3D, Macromedia Director) || ... || I only want the viewer of my site to be able to || rotate and zoom the object/scene, preferably || (not a must) without the need of a browser plug-in. || TIA.......toclose | | http://groups.google.com/groups?hl=en&th=be6169f158a57a3 | | Yes. | | "Interactive Models on the Web from Studio Max with VRML" | -------------------------------------------------------- | http://www.frontiernet.net/~imaging/H-Anim_Avatars.html | | -- double click on "Studio Max BiPed" to see the animation | -- runs on Windows, Macintosh, & Linux with no plug-in | -- runs with Java3d using Sun's VRML Loaders for Java3d. | -- zoom, rotate, animation support. | http://archives.java.sun.com/cgi-bin/wa?A2=ind0112&L=java3d-interest&P=R871 Exports from Studio Max & Poser 4 ----> Java3D & the Networked 3d Web --------------------------------------------------------------------- | | Avatars can be exported from : | | - Studio Max ( the Bi-Ped Characters ) | - Poser 4 ( with serious flaws ? ) - Spazz3d | and animated interactively on the Web, and with Java3d. | | [ Feb 5, 2001 posted by Me ( it's not spam ) ] | http://archives.java.sun.com/cgi-bin/wa?A2=ind0102&L=java3d-interest&P=R10329 _____ extract _____ I do Human Animation with Java, Java3d & VRML ... ... and you can to ... For Human Animation use : - H-Anim, the Web3d Human Animation Standard. - VRML / X3D, the Web3d Graphics Standard. - Java3d or Java 1.1. " Human Animation Web Demo with Java 1.1 & VRML " ------------------------------------------------ http://www.frontiernet.net/~imaging/H-Anim_Avatars.html Features : - H-Anin Avatars ( 4 plus a Talking Monkey & a Biped Tank ) - Skinned ( Seamless Avatar ) " Flexi Girl " - Interactive Darts Game - Gesturing & Signing Avatars ( Nancy Walks & Runs ) ... VRML, X3D, and H-Anim for Java / Java3D Human Animation. ------------------------------------------------------- " X3D ( VRML-200x ) Loaders for Java3d " --------------------------------------- http://www.web3d.org/TaskGroups/x3d/Xj3D/HowToInstall.html " VRML & Java3D : Portable Graphics for a Portable Language " http://www.deja.com/getdoc.xp?AN=633953850 Interested in Human Animation ? ------------------------------------ You really, really should subscribe to the www-vrml & h-anim lists ... H-Anim ( Human Animation ) : http://www.h-anim.org/ ----------------------------------- & the mail lists : http://www.vrml.org/WorkingGroups/h-anim/hypermail/ http://www.web3d.org/www-vrml/ MPEG-4, H-Anim & Java : Human Animation Works Now MPEG-4 -- streaming modeled 3d Human Animation - ------ works with Java as has been demonstrated by MoMuSys ... __ MPEG-4 Implemented with Java ( MoMuSys ) __ | | The tools have been implemented in | an MS Windows environment, using | JAVA to allow a high flexibility in | the development phase and an easy | portability to other OS platforms. | Also, a minimal effort is needed to | implement an applet version for | running in an intranet/internet browser. | http://www.tnt.uni-hannover.de/plain/project/eu/ momusys/docs/ibc99/Brochure/Brochure.html#_Toc466706989 momusys/docs/mobsummit99/10305.pdf momusys/docs/ibc99/Brochure/Image9.gif Note the "Java" coffee cup logo, above ; ^ ) __ MPEG-4 with H-Anim & Java __ | | I put this demo on the web. Everything is written in | Java and the player is based on a mpeg4 java package | which handles the initial mpeg4 BAP (Body Animation | Parameters) file (ascii version of mpeg4) and convert | it to be able to apply values to a HANIM 1.1 body | (through the use of the EAIHuman java package). | ... The URL is : | http://ligwww.epfl.ch/~babski/StandardBody/mpeg4/ | | ( Christian Babski, 1999 ) http://www.vrml.org/WorkingGroups/h-anim/hypermail/1999/0157.html MPEG-4 Demo with H-Anim & Java ( Christian Babski ) ------------------------------------------ http://ligwww.epfl.ch/~babski/StandardBody/mpeg4/mpeg4.html - Requires Java, VRML plug-in, ... & proper permission settings. Note : this is slow, dumping the Script Node gave higher speeds. http://ligwww.epfl.ch/~babski/StandardBody/mpeg4/#c2 | Java is a part of MPEG-4, and is seen to | play an important role. The goal of the | initiative is to develop within a few months, | syntax and techniques for integration of HTML | and VRML/BIFS content, and for the use of | MPEG-4 for streaming of object-based and | HTML content. | | http://www.aic-initiative.org/faq.htm#1 " MPEG-4 Industry Forum " : http://www.m4if.org/ " Sun Joins MPEG-4 Industry Forum " ---------------------------------- http://java.sun.com/pr/2000/09/spotnews/sn000912.html " MPEG-4 Spec " --------------- http://www.cselt.it/mpeg/standards/mpeg-4/mpeg-4.htm " MPEG-4 / Web3d Convergence Plan " ( Web3d's VRML-MPEG4 group ) -------------------------------------------------------------- http://www.web3d.org/WorkingGroups/vrml-mpeg4/mpeg4-web3d.html ____ extract ends ____ ( extract from my post, URL below ) | http://archives.java.sun.com/cgi-bin/wa?A2=ind0010&L=java3d-interest&P=R15432 The 'old' VRML Loaders for Java3d from Sun animated - Studio Max BiPeds & More ... - Web3d's VRML based H-Anim avatars - support PROTOs, Sensors, Gesture Animation, Textures, Sound, The 'new' Loaders listed in 'j3d' Faq are do NOT animate Web3d's H-Anim Avatars, please disregard the lies that were posted to the Java3d list by Justin Couch and the false statements in Aaron Walsh's book from Prentice Hall. | | > is there a way for java3d to use objects ... created from 3DMax? | | http://www.j3d.org/utilities/loaders.html | | -- | Justin Couch http://www.vlc.com.au/~justin/ | Freelance Java Consultant http://www.yumetech.com/ | Author, Java 3D FAQ Maintainer http://www.j3d.org/ | http://archives.java.sun.com/cgi-bin/wa?A2=ind0112&L=java3d-interest&P=12055 ... and the VMRL Loaders for Java3d from Sun do more ... Justin, could you put that in your faq, and retract your lies ? Justin, please, admit your statements (below) are false: | | > Hey, what sort of crack are you on ? | > | > That codebase didn't even support | > protos let alone H-anim. | > | > Scripting support was barely functional and the | > event model was nowhere near spec compliant. | > | > You're bullshitting again. | http://www.web3d.org/WorkingGroups/h-anim/hypermail/2001/0197.html http://www.web3d.org/TaskGroups/source/hypermail/2001/0591.html http://www.web3d.org/WorkingGroups/web3d-mpeg/hypermail/2001/0175.html Justin, your lies, Alan Hudson's lies, Aaron Walsh's lies ... ... they hurt you ... ... they hurt those of us using Java3d ... ... they hurt those of us using VRML doing Human Animation with H-Anim ... they hurt those who could benefit from our interactive 3d animation ... they discredit and disgrace you, Aaron Walsh, Yumetech, ... and Prentice Hall, for no benefit. | if you want to use the EAI to do humanoid animation, | you're using the wrong technology. The performance | problem is due to your code and system architecture, | not the EAI or VRML browser. | | VRML + scripts would be much better ... | | [ -- Justin Couch to Java3d-interest ] | http://archives.java.sun.com/cgi-bin/wa?A2=ind0107&L=java3d-interest&P=R41727 False again Justin, experimental evidence suggests otherwise, those who have done both found Javascript was much slower than Java VRML EAI, see the VRML EAI FAQ and what the Signing Avatars .com and Babski have done & written. Web3d has a Human Animation group, based on VRML. It's H-Anim, and they _ CAN _ be animated with Java3d, with Web3d's VRML Loaders based on the Sun's work. Science, Truth -- Reality -- prevails over your self-aggrandizing lies. ____ Java faster than Javascript ___ extract ____ | 3.4.2 Language Choice | ----------------------- | The presented method was first implemented in Javascript ... | However, depending on the amount and type of calculation | to be performed, this interpreted language only allows to | obtain a low frame rate. It is powerful enough for performing | classical joint junctions ( elbow, knee ), but as soon as | the torso is included in the computation, the frame rate | decreases drastically down to an unacceptable level | ( less than one frame per second ). ... | | For all these reasons we switched to Java ... | It offers the needed power of a compiled language | for performing this kind of calculation. | " A Seamless Shape for HANIM Compliant Bodies " Christian Babski and Daniel Thalmann, Swiss FIT http://ligwww.epfl.ch/~babski/StandardBody/Deformation/ http://ligwww.epfl.ch/~thalmann/papers.dir/vrml99.pdf http://ligwww.epfl.ch/~babski/StandardBody/Deformation/vrml99.pdf.gz | VRMLScript vs. Java EAI [ 23 FPS vs 125 FPS for Java ] | ----------------------- | James Smith's VRMLScript implementation of the JaJoLiBe | Continuous Mesh Proposal runs at 23 FPS with boxman and | Nancy's walk animation. The same model and animation with | the Java EAI implementation runs at 125 FPS. This shows | one advantage of using Java EAI over VRMLScript. .... | For Maria, a model with 3534 vertices and 6884 polygons, | we are able to animate her at 25 FPS. | http://www.vrml.org/WorkingGroups/h-anim/hypermail/2000/0291.html | we have been able to achieve full screen frame rates (on a | 500 MHz system) in excess of 20 frames per second with an | 8,000 polygon seamless body using the JaJoLiBe approach. | We use Java EAI for animation as opposed to scripting. | Testing was performed on IE with blaxxun Contact. | http://www.vrml.org/WorkingGroups/h-anim/hypermail/2000/0275.html | | ________ extract ends, URL below _________ | http://www.web3d.org/WorkingGroups/vrml-mpeg4/hypermail/2001/0026.html Java3d can animate the VRML based H-Anim Avatars ... fast ... Web3D's VRML / H-Anim avatars can be animated with Java3d with Web3D's VRML Loaders Developed & Donated by Sun. False statements, lies, threats, and illegal and unethical acts by and from Aaron Walsh, Justin Couch, Alan Hudson, Prentice Hall and those spending -- your tax money -- National Science Foundation Grant: https://www.fastlane.nsf.gov/servlet/showaward?award=9809209 have hurt those of working with 3d on the web with VRML and / or Java and the Rita Colwell, Richard Adrion, Mita Desai, and Kenneth Marty of the NSF apparently condone this improper and unethical conduct. Miss Colwell, as the Directory of the National Science Foundation, your actions have done a grave disservice to your department, your country, yourself, US taxpayers, students & others. Miss Colwell, please explain your position: Why Lie ? Miss Colwell, how can you condone, fund, support and encourage threats and lies ? Miss Colwell, the unethical conduct you condone hurts US industry well beyond what you may consider to be an insignificant $500,000 grant. Miss Colwell, you have betrayed common decency, and your country. . To: Dr. Rita Colwell, Director, National Science Foundation, [EMAIL PROTECTED] | --- http://staff.nsf.gov/staffpage.cfm?key=957 To: Mita Desai, National Science Foundation, [EMAIL PROTECTED] | | Please do not email any more correspondence on | thi topic to me since James T. Kroll has handling this matter. | | Mita [ Mita D. Desai, ([EMAIL PROTECTED]) Thu Jul 26 2001 ] | http://www.web3d.org/WorkingGroups/h-anim/hypermail/2001/0212.html Miss Desai, W. Richard Adrion wrote indicating you oversee: https://www.fastlane.nsf.gov/servlet/showaward?award=9809209 and Kroll, Colwell, Kenneth Marty and yourself have failed to respond as the complaint requires and if you do oversee this, you have a professional obligation to respond with intelligence & integrity: None of you have. -- Paul, Java Developer & Web Animator ----------------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard" cc: Prentice Hall Prentice Hall: -P-L-E-A-S-E-, correct the errors, bad books ------------- ~~~~~~~~~~~~ are bad for business: yours & ours =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
