Hi, I don't know why you want to rotate the canvas which is really only a form of picture frame and has nothing to do with what you see inside. If you want to make it tall and thin instead of short and wide, just change the dimensions of the container which contains it. To alter the image, it is very simple in Java3D to rotate the camera (view platform) 90 degrees (or any angle) and the image displayed will be rotated with respect to the viewer. Just look at the API for making the desired rotation transform and apply it to the view. - Gary
SUBSCRIBE JAVA3D-INTEREST Anonymous wrote: > Hello, > > For some reasons, I'd like to rotate the canvas 3D at 90 degrees. > > I'd like to know if it is possible without loosing performance and without knowing >anything on what happen on the canvas 3d : I mean that I would't to rotate all >objects on my scene by code, and as the view point is moving, I think that rotating >only the camera is not enough ... > > I know that in java 2D this stuff is really easy but I am again a newbie in J3D !!! > > Can someone help me ? > > Thanks ! > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".