--- Mantes Athanasios <[EMAIL PROTECTED]> schrieb: > Hi
there!
>
> I'm new to java3D and I want to create an
> application which will show
> 2000 identical in appearance sphere objects with
> various scales and
> positions. I have managed to see my 2K spheres, but
> my application
> consumes almost 160MB of memory. How can I make my
> application use
> significantly less memory and run faster? Is the
> amount of memory
> consumed normal for so many objects ?
>
> Thanks
> Nasos

hi,

if you're using the sphere class from the util package
it is certainly one reason your app consumes so much
memory. the spheres of the this class consist of some
thousand triangles(?). certainly way too much. i think
someone allready posted it on this mailing list
lately. so search through archive if there is one.

feel free to correct me.

cu

mk

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